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Global Game Jam: Resources for Jammers and game developers



Next weekend will be the Global Game Jam (GGJ) 2014. The Global Game Jam (GGJ) is the world's largest game jam event taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity. (extracted from GGJ's website)

Here you have a list of resources for Jammers and also game developers / designers. This list was created by our friend of Rosario Game Dev. It's not a complete list but a good starting point. Feel free to added more resources in the comments. Enjoy it!


Table of contents

  1. Tools
  2. Vector/Scalar Image & 2D Graphics
  3. Source Control
  4. IDEs
  5. Engines
  6. Sound
  7. HTML5 / Javascript
  8. Frameworks
  9. Assets
  10. SDKs
  11. Miscellaneous
  12. Board games

Tools

Vector/Scalar Image & 2D Graphics

Source Control

IDEs

Engines

Sound

HTML5 / Javascript

Frameworks

Assets

SDKs

Miscellaneous

Board games

Task Management Tools

Starting ErnestoRPG clon made with Unity

The other day, Daniel Benmergui,  an independent videogame maker and creator of Storyteller, a puzzle game about building stories, Today I Die and I wish I were the moon, published on a game developer group on facebook a new game with new mechanics called "Ernesto - A quick RPG". The game was published on Kongregate and can be played here http://www.kongregate.com/games/danielben/ernesto-a-quick-rpg

I really like the game and I played it for several hours untill I finished it (it's a very short game)


Also, I really like the mechanics and as I'm learning Unity 2D, I started to port it. The port is being developed in Unity 4.3 using the new 2D tools.

Here you have the playable result http://bit.ly/1cyZgb5 (note that is work in progress) and a screenshot



What does it do?
  1. Draws sprites / game objects in a grid randomly
  2. Validates if starting point is selected. You must start from a cave door 
  3. Validates movements, you can move up, down, left, right
  4. If you click one of them, It will give you the click object mane / type and position in grid.
  5. Draws  the hero's quest. :)
There is a lot of more work to do, so stay tuned