Good morning! It's me again, and now trying to add more inteligence to the game. In the last version, the infected chose not infected randombly. Now this changed! they pick their victims using their vision! And if they can't see their victim anymore, they'll stop following it.
By a 3d model / technical limitation (and remember this is only a prototype), now the infected are represented by robots (and the infection mechanic is disabled)
So in this new version you will find:
- The infected will be able to pick a not infected using their vision. This was done by following the Unity tutorial about "Enemy Sight". And if they can't see their victim anymore, they'll stop following it.
- The infection mechanic is (temporarily) disabled
Plans for the future:
- The infected will be patrolling / walking around when they are not following anyone.
- The not infected will be more intelligent. They will be walking around and when they see an infected, they will try to evade it / run away.
Please, don't forget to visit all the related post to see how the project advances
Greetings from Argentina,
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